Module:Ability
De Inkipédia
Displays an inline gear ability icon with a text link.
Usage
{{Ability|<game>|<name>|<size>|<icononly>}}
Parameters
Parameter | Type | Status | Description |
---|---|---|---|
game | Unnamed | Required | The game that the ability belongs to. Must be one of the following:
|
name | Unnamed | Required | The English name of the ability.
|
size | Unnamed | Optional | The pixel width for the icon. The default size is 24. Required if icononly is specified. |
icononly | Unnamed | Optional. | If present, the text label will be omitted. |
Examples
Markup
* {{Ability|S|?}} * {{Ability|S|Ink Saver (Main)}} * {{Ability|S|Ink Saver (Main)|32}} * {{Ability|S2|Ink Saver (Main)|32|icononly}} * {{Ability|S3|Ink Saver (Main)|32|icononly}}
Output
local p = {} local gameShortened = require("Module:GameShortened") local francais = require("Module:Français") function p.main(frame) local args = frame:getParent().args local game = args["game"] or args[1] local name = args["name"] or args[2] local size = args["size"] or args[3] local icononly = args["icononly"] ~= nil or args[3] == "icononly" or args[4] == "icononly" local translatedBonus = { --Nom ["Abilities"] = "Bonus", ["Gear abilities"] = "Bonus d'équipement", ["Ability"] = "Bonus", ["Gear ability"] = "Bonus d'équipement", ["Primary abilities"] = "Bonus principaux", ["Primary ability"] = "Bonus principal", ["Main"] = "Principal", ["Secondary abilities"] = "Bonus additionnels", ["Secondary ability"] = "Bonus additionnel", ["Sub"] = "Secondaire", --Bonus ["Bomb Range Up"] = "Bras long", ["Bomb Sniffer"] = "Chasse-pièges", ["Cold-Blooded"] = "Furtivité", ["Comeback"] = "Come-back", ["Damage Up"] = "Force de frappe", ["Defense Up"] = "Buvard", ["Haunt"] = "Revanche", ["Ink Recovery Up"] = "Levée d'encre", ["Ink Resistance Up"] = "Pieds au sec", ["Ink Saver (Main)"] = "Encrémenteur (pr.)", ["Ink Saver (Sub)"] = "Encrémenteur (sec.)", ["Last-Ditch Effort"] = "Ultime sursaut", ["Ninja Squid"] = "Ninjalamar", ["Opening Gambit"] = "Chapeaux de roue", ["Quick Respawn"] = "Sans temps morts", ["Quick Super Jump"] = "Aérodynamisme", ["Recon"] = "Radar de départ", ["Recon (ability)"] = "Radar de départ (bonus)", ["Run Speed Up"] = "Couse à pied", ["Special Charge Up"] = "Jauge spéciale +", ["Special Duration Up"] = "Durée spéciale +", ["Special Saver"] = "Baisse spéciale -", ["Stealth Jump"] = "Réception réussie", ["Swim Speed Up"] = "Turbo-calamar", ["Tenacity"] = "Justice", ["Ability Doubler"] = "Bonus ×2", ["Bomb Defense Up"] = "Filtre à explosions", ["Bomb Defense Up DX"] = "Filtre à explosions II", ["Drop Roller"] = "Super roulade", ["Main Power Up"] = "Arme principale +", ["Object Shredder"] = "Démolition", ["Respawn Punisher"] = "Retour perdant", ["Special Power Up"] = "Arme spéciale +", ["Sub Power Up"] = "Arme secondaire +", ["Thermal Ink"] = "Encre thermique", ["Cold Blooded"] = "Furtivité", ["Intensify Action"] = "Feu de l'action", ["Sub Resistance Up"] = "Filtre à secondaires", [""] = "", ["?"] = "?", } game = gameShortened.getGame(game) if name == nil then name = "" end if size == nil then size = "24" end if name == "?" then linkText = "Gear ability" result = "[[File:" .. game .. "_Ability_Locked.png|" .. size .. "px|link=" .. linkText .. "]]" elseif name ~= "Neutral" then local translatedName = translatedBonus[name] or name -- Try to find the translation, otherwise use the original name result = "[[File:" .. game .. "_Ability_" .. name .. ".png|" .. size .. "px|link=" .. translatedName .. "]]" if not icononly then result = result .. " [[" .. translatedName .. "]]" end elseif name == "Neutral" then result = result .. " [[Category:Neutral gear ability call]]" end return result end return p