« Module:Ability » : différence entre les versions
De Inkipédia
mAucun résumé des modifications |
mAucun résumé des modifications |
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Ligne 23 : | Ligne 23 : | ||
linkText = "Gear ability" | linkText = "Gear ability" | ||
result = "[[File:" .. game .. "_Ability_Locked.png|" .. size .. "px|link=" .. linkText .. "]]" | result = "[[File:" .. game .. "_Ability_Locked.png|" .. size .. "px|link=" .. linkText .. "]]" | ||
elseif name ~= "Neutral" then | |||
-- Translate specific ability names if available | -- Translate specific ability names if available | ||
if name = | if translatedBonus[name] ~= nil then | ||
linkText = translatedBonus[name] | |||
end | |||
-- Handle special cases like "Recon" | |||
if name == "Recon" and translatedBonus["Recon (ability)"] ~= nil then | |||
linkText = translatedBonus["Recon (ability)"] | |||
end | end | ||
Version du 17 mai 2024 à 13:21
Displays an inline gear ability icon with a text link.
Usage
{{Ability|<game>|<name>|<size>|<icononly>}}
Parameters
Parameter | Type | Status | Description |
---|---|---|---|
game | Unnamed | Required | The game that the ability belongs to. Must be one of the following:
|
name | Unnamed | Required | The English name of the ability.
|
size | Unnamed | Optional | The pixel width for the icon. The default size is 24. Required if icononly is specified. |
icononly | Unnamed | Optional. | If present, the text label will be omitted. |
Examples
Markup
* {{Ability|S|?}} * {{Ability|S|Ink Saver (Main)}} * {{Ability|S|Ink Saver (Main)|32}} * {{Ability|S2|Ink Saver (Main)|32|icononly}} * {{Ability|S3|Ink Saver (Main)|32|icononly}}
Output
- Erreur Lua à la ligne 27 : attempt to index global 'translatedBonus' (a nil value).
- Erreur Lua à la ligne 27 : attempt to index global 'translatedBonus' (a nil value).
- Erreur Lua à la ligne 27 : attempt to index global 'translatedBonus' (a nil value).
- Erreur Lua à la ligne 27 : attempt to index global 'translatedBonus' (a nil value).
local p = {} local gameShortened = require("Module:GameShortened") local francais = require("Module:Français") function p.main(frame) local args = frame:getParent().args local game = args["game"] or args[1] local name = args["name"] or args[2] local size = args["size"] or args[3] local icononly = args["icononly"] ~= nil or args[3] == "icononly" or args[4] == "icononly" return p.getAbilityIcon(game, name, size, icononly) end function p.getAbilityIcon(game, name, size, icononly) local result = "Neutral" local linkText = name game = gameShortened.getGame(game) if name == nil then name = "" end if size == nil then size = "24" end if name == "?" then linkText = "Gear ability" result = "[[File:" .. game .. "_Ability_Locked.png|" .. size .. "px|link=" .. linkText .. "]]" elseif name ~= "Neutral" then -- Translate specific ability names if available if translatedBonus[name] ~= nil then linkText = translatedBonus[name] end -- Handle special cases like "Recon" if name == "Recon" and translatedBonus["Recon (ability)"] ~= nil then linkText = translatedBonus["Recon (ability)"] end result = "[[File:" .. game .. "_Ability_" .. name .. ".png|" .. size .. "px|link=" .. linkText .. "]]" if not icononly then result = result .. " [[" .. linkText .. "]]" end elseif name == "Neutral" then --MAINTENANCE result = result .. " [[Category:Neutral gear ability call]]" end return result end return p