Modèle:Stringer data S3

Une page d'Inkipédia, le wiki Splatoon

This Template takes stringer weapon parameters as input and generates a list of facts about the weapon.

Example

This example is for the Tri-Stringer.

  • Stringer data S3 est une arme de classe moyenne.
  • La fourchette de matchmaking est de 25. Le système de matchmaking du jeu examine la valeur moyenne de la fourchette de matchmaking d'une équipe et la compare à une équipe avec une moyenne similaire.
  • The Stringer data S3 fires 3 arrows per shot.
  • Ink consumption scales with charge level. It starts at 5% of the ink tank at no charge, 6% of the ink tank at one charge circle, and 8.5% of the ink tank at full charge.
  • The Stringer data S3 cannot store its charge.
  • If charged to the first circle or higher, the shots become explosive.
    • The shots explode after 45 frames (0.75 seconds), dealing 28 damage to players with a 2.0 unit radius.
  • The weapon cannot fire until it has charged for 9 frames. The first circle is reached after charging for 30 frames (0.5 seconds), and full charge is reached after 72 frames (1.2 seconds).
  • After firing, there is a delay before another shot can be charged. This delay is 12 frames at no charge, 15 frames at one charge circle, and 15 frames at full charge.
  • The delay between firing a shot (charged or uncharged) and submerging in ink is 10 frames.
    • When charging while out of ink, the amount of time it takes to charge is multiplied by 3. When charging in the air, the time it takes to charge is also multiplied by 3.
  • The movement speed while charging is set to 0.06 units per frame.
  • Initial shot velocity scales with charge level. It starts at 2.1 units per frame at no charge, 2.1 units per frame at one charge circle, and 3.85 at full charge.
    • Shots travel straight for 4 frames, regardless of charge level.
    • The effective range is 12.83 units at no charge, 12.83 units at one charge circle, and 23.52 units at full charge.
      • This number represents the range in which the crosshair changes shape when placed over an enemy. However, since stringer weapons do not have damage falloff, these numbers are otherwise arbitrary.
  • Damage scales with charge level. It starts at 30 damage at no charge, 35 damage at one charge circle, and 35 at full charge.
  • Arrow angle changes with charge level. It starts at 8.0 degrees at no charge, 8 at one charge circle, and 0 degrees at full charge.
  • The arrows fire 0.4 units apart from each other.

This example is for the Wellstring V.

  • The Stringer data S3 fires 5 arrows per shot.
  • Ink consumption scales with charge level. It starts at 7% of the ink tank at no charge, 8% of the ink tank at one charge circle, and 9% of the ink tank at full charge.
  • The Stringer data S3 cannot store its charge.
  • If charged to the first circle or higher, the shots become explosive.
    • The shots explode after 45 frames (0.75 seconds), dealing 30 damage to players with a 2.0 unit radius.
  • The weapon cannot fire until it has charged for 12 frames. The first circle is reached after charging for 40 frames (0.67 seconds), and full charge is reached after 80 frames (1.33 seconds).
  • After firing, there is a delay before another shot can be charged. This delay is 12 frames at no charge, 15 frames at one charge circle, and 15 frames at full charge.
  • The delay between firing a shot (charged or uncharged) and submerging in ink is 10 frames.
    • When charging while out of ink, the amount of time it takes to charge is multiplied by 3. When charging in the air, the time it takes to charge is also multiplied by 3.
  • The movement speed while charging is set to 0.04 units per frame.
  • Initial shot velocity scales with charge level. It starts at 1.45 units per frame at no charge, 2.294 units per frame at one charge circle, and 3.5 at full charge.
    • Shots travel straight for 4 frames, regardless of charge level.
    • The effective range is 8.86 units at no charge, 14.02 units at one charge circle, and 21.39 units at full charge.
      • This number represents the range in which the crosshair changes shape when placed over an enemy. However, since stringer weapons do not have damage falloff, these numbers are otherwise arbitrary.
  • Damage scales with charge level. It starts at 24 damage at no charge, 24 damage at one charge circle, and 35 at full charge.
  • Arrow angle changes with charge level. It starts at 12.0 degrees at no charge, -4 at one charge circle, and -12.0 degrees at full charge.
  • The arrows fire 0.2 units apart from each other.

External links